Without threaded rendering
./benchmark -f ../../examples/circle01.escen -d -t 10000
../../examples/circle01.escen [15.375 sec]
And with threaded rendering
./benchmark -f ../../examples/circle01.escen -d -t 10000
../../examples/circle01.escen [4.948 sec]
This test was done on a quad core CPU and the gain is around 3x, of course the gain depends on the actual renderer to draw, the more complex the better.